Guild Adventure Map
Moving on Guild Map is the primary play mode for Guild, both unlocking at Player Level 22.
It exactly emulates the map in the original Heroes of Might and Magic game, with the Hero being able to attack monsters, collect resources, hire creatures and battle other opposing characters.
Just like in the original Heroes game, the Guild Adventure map is split into two parts: The Guild Map (also referred directly as Guild Adventure, Guild Realm etc.) The Underground (not to be confused with the Story Underground) - for more details about it please consult its page. Players will generally spend most of their movement points on the Guild Map, then secure a place to collect Diamonds in the Underground.
At the start of each week, new map generated randomly with specific buildings and a Guild Adventure universe is set for 3 guilds to compete in. These guilds are randomly selected by the game algorithm (by unknown criteria) and placed into the Guild Adventure world. Each Guild placed in their own Realm.This means that thorough the week, only members of the three guild have any chance to meet each other. By default, the game has no mechanics for non-aggression pacts or alliances. Players of a guild can openly attack the players of the other two guilds. Any agreements must be informally handled by the guild leaders.
Traveling Between Guild Realms
In game Heroes can move between the maps of different Guilds (realms). They have to to collect valuable resources, attack neutral monsters and complete Guild Adventure specific quests. Travelling between realms must be done via a unique two-sided pink Portal in the eastern side of the map. Moving to portal from any guild realm allows the Hero to choose one location of the other two Guild realms to teleport to. All maps have the similar structure, which means that all Guild Realm Portals are in the exact same location on their respective Guild Map.
Every Guild has a realm (part of adventure map) of their own where they appears to start the Guild Adventure. All Heroes start the way on the entrance in the Guild's Castle. The Castle is always situated in the middle of the map. The area near Castle enclosed by a river and four bridges in all four directions. The bridges are defended by a shield so that only members of the Castle's Guild can enter the protected area. The home Castle (Town) is the spawning spot for each Hero. At any moment, anywhere on the Guild Map (or even if Hero is in the Underground), the character can teleport willingly back to the Castle. Also if a hero is killed while he travelling on the Guild Map, they will be automatically teleported back to the Castle. If a hero was killed in the Underground, and they will not be teleported back to the Castle.